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Space - Second Edition (GURPS Sourcebook 1990 Steve Jackson Games #6005)

$ 7.59

Availability: 100 in stock
  • Return shipping will be paid by: Seller
  • Brand: Steve Jackson Games
  • Format: Trade Paperback
  • Character Family: GURPS
  • Item must be returned within: 30 Days
  • Condition: Very Good (VG) - The copy has some abuse, but all pages are intact with very few signs of previous use and still serviceable for continued use. All noticeable defects noted in description.
  • All returns accepted: Returns Accepted
  • Language: English
  • Refund will be given as: Money Back
  • Publication Year: 1993

    Description

    GURPS Space Roleplaying in the Worlds of Tomorrow Second Edition The Future Is Yours! At last... the star-spanning sourcebook for the Generic Universal RolePlaying System. In the 128 pages of GURPS Space, you'll find: Detailed, scientifically correct rules for creating star systems and planets... either randomly, or to fit a specific campaign. 21 character types, with new advantages, disadvantages and skills for a future campaign. Three variant human races -- heavy-worlders, light-worlders and Spacers -- and guidelines for creating other forms. Four alien races. Meet the savage, near-human Gormelites; the graceful, aggressive Sparrials; the weird, sex-changing Pachekki; and the powerful, half-plant Treefolk. Science-fiction gadgets, weapons, and medical technology. Starship construction rules from TL8 (just around the corner) to TL15+ (science fantasy). Quick but detailed abstract ship combat rules -- no ship counters, just roleplaying -- for a quick determination of fleet damage, individual ship damage, and injury to characters. GURPS Space doesn't tie your game to a single background. Rather, it is designed for the creative GM who wants to develop his own universe! This book presents a wide variety of choices and background information to let you recreate your favorite science-fiction background -- or build your own. Years in the making, GURPS Space is a survey of the whole space-adventure genre as it relates to roleplaying. If you're ready to create your own future... it's yours. This book is designed for use with the GURPS Basic Set, Third Edition, but can be used as a sourcebook for any science fiction roleplaying campaign. Space is 128-page sourcebook detailing rules and guidelines for roleplaying in a space adventure campaign for Steve Jackson's Generic Universal Role Playing System (GURPS) and requires the GURPS Basic Set, Third Edition rules. Published by Steve Jackson Games 1990 Cover art by Allen Gutierrez ISBN: 1-55634-172-5 Catalog #6005 Softcover 128 pages Condition VERY GOOD Previously owned. Considerable wear to cover facings with scuffing, scratching, ground-in dirt, creasing, abrasions, edge wear, and a 2" tear at top of back cover. Previous owner has neatly signed their name at top of title page in black ink. Pages are white, tight, unmarked, and with stained edges from use. Please view actual scans.
    Space - Second Edition (GURPS Sourcebook 1990 Steve Jackson Games #6005)
    Space - Second Edition (GURPS Sourcebook 1990 Steve Jackson Games #6005)
    Click images to enlarge
    Description
    GURPS
    Space
    Roleplaying in the Worlds of Tomorrow
    Second Edition
    The Future Is Yours!
    At last... the star-spanning sourcebook for the Generic Universal RolePlaying System. In the 128 pages of GURPS Space, you'll find:
    Detailed, scientifically correct rules for creating star systems and planets... either randomly, or to fit a specific campaign.
    21 character types, with new advantages, disadvantages and skills for a future campaign.
    Three variant human races -- heavy-worlders, light-worlders and Spacers -- and guidelines for creating other forms.
    Four alien races. Meet the savage, near-human Gormelites; the graceful, aggressive Sparrials; the weird, sex-changing Pachekki; and the powerful, half-plant Treefolk.
    Science-fiction gadgets, weapons, and medical technology.
    Starship construction rules from TL8 (just around the corner) to TL15+ (science fantasy).
    Quick but detailed abstract ship combat rules -- no ship counters, just roleplaying -- for a quick determination of fleet damage, individual ship damage, and injury to characters.
    GURPS Space doesn't tie your game to a single background. Rather, it is designed for the creative GM who wants to develop his own universe! This book presents a wide variety of choices and background information to let you recreate your favorite science-fiction background -- or build your own.
    Years in the making, GURPS Space is a survey of the whole space-adventure genre as it relates to roleplaying. If you're ready to create your own future... it's yours.
    This book is designed for use with the GURPS Basic Set, Third Edition, but can be used as a sourcebook for any science fiction roleplaying campaign.
    Space is 128-page sourcebook detailing rules and guidelines for roleplaying in a space adventure campaign for Steve Jackson's Generic Universal Role Playing System (GURPS) and requires the GURPS Basic Set, Third Edition rules.
    Published by Steve Jackson Games 1990
    Cover art by Allen Gutierrez
    ISBN: 1-55634-172-5
    Catalog #6005
    Softcover
    128 pages
    Condition
    VERY GOOD
    Previously owned.
    Considerable wear to cover facings with scuffing, scratching, ground-in dirt, creasing, abrasions, edge wear, and a 2" tear at top of back cover.
    Previous owner has neatly signed their name at top of title page in black ink.
    Pages are white, tight, unmarked, and with stained edges from use.
    Please view actual scans.
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    About Us
    Hello fellow role playing enthusiast. I have been playing Dungeon's and Dragon's since 1976 and have played each version extensively. Since I first read Andre Norton's "Quag Keep", I have been scouting ahead in dungeon crawls, hurling fireballs, casting illusions, saving damsel's in distress, praying to the gods for aide and seeking a truly lawful and ordered society. As a dungeon master I am true to Gary Gygax's original teachings and have DM'd in Greyhawk, Forgotten Realms, Dark Sun and a few other settings of my own creation. I am a recovering addict of Dark Ages of Camelot and have played Witcher, Baldur's Gate, Neverwinter's Night, Torment, Icewind Dale, Morrowind and Oblivion. I have dabbled in Magic the Gathering, Warhammer, Bloodbowl, Munchkin, Paranoia and am an avid board gamer as well.
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    GRADING SYSTEM
    I sell products for future use and as such my grading is for the continued joyful service of the products. If you are a collector you should lower the grading step by one grade. (Ex. a Mint copy would be a collector's grade Very Fine)
    New
    - The copy is direct from publisher.
    Mint
    (Like New) - The copy is not direct from publisher but looks like new.
    Very Fine
    (Near Mint) - The copy has been lightly used but is crisp and without flaws.
    Fine
    (F) - The copy has been well cared for; all pages intact with no stray markings. All noticeable defects noted in description.
    Very Good
    (VG) - The copy has some abuse but all pages are intact with very few signs of previous use and still serviceable for continued use. All noticeable defects noted in description.
    Good
    (G) - The copy has been used but is still a serviceable copy. Major flaws are noted.
    Fair
    (F) - The copy has been used to the detriment of future use. Detriments are noted in description.
    Poor
    (P) - The copy has been severely abused and may not be suitable for further use. Use recommendations will be suggested.
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